SERVICING HIGHER EDUCATION INSTITUTIONS, HOSPITALS & CLINICS

ABOUT US

RedmerU.com serves as the publishing arm of Redmer Productions, LLC. Using our B.L.A.D.E. Platform, RedmerU.com hosts a series of educational digital case studies, often referred to as “Gamulations”, for college students, educators, researchers and clinical patients. These applications provide online interactive curriculum in a form that is highly engaging, thought provoking and consistently results in higher retention of the academic materials covered. These applications are sponsored by university professors, professional subject matter experts, and several state and federal agencies. They are used for higher education curriculum and testing, faculty training, research, professional caregiver training. certification, pre-employment skills training and as tools for clinical patients.

Redmer Productions designs, builds, hosts and operates these LTI compatible applications. There are currently over one hundred and twenty universities, hospitals and clinics that have integrated these gamulations into their programs.

RedmerU also focuses several of its products towards addressing the needs of those with intellectual disabilities and neurodiversity. Our products provide for the development of independent living skills, interpersonal communication and pre-employment skills training in safe non-facilitator required environments.

T E S T I M O N I A L S

“As my online class evolves, I want to be able to offer a more interactive student experience and allow students to utilize some of the concepts and skills that are taught in the course. The response was so overwhelmingly positive that I implemented the simulation into the curriculum for all of my online classes this semester.”

Mihran Aroian, Ph.D., Lecturer, University of Texas McCombs School of Business

“Gaming is one of those ways that I see us augmenting the classroom experience in a way that really gets people to think differently. How are they going about figuring out the challenge.”

Bruce J Avolio, Department Chair, Foster School of Business

“Fun, interactive and gets students to think. As soon as you sign in, you start learning. It takes them to exactly where the professors want them to be in terms of their thinking skills and their ability to work with people. It’s an awesome tool.”

Tayloe Washburn, Dean, Northeastern University

“It was interactive so I retained it better because I was actually participating as opposed to reading.”

Student Participant

“Game format is just an alternative and a much more effective way to help students acquire knowledge, to learn.”

Dr. Lian Shao, Adjunct Faculty

“The students’ experience was so positive because they learned while having fun. The game is a great tool that brings leadership styles to life for students. They experience virtually what they are learning in course readings, debates, and discussions.”

John J. Sosik, Ph.D., Professor of Management and Organization, Penn State University

“I wanted to feel like a real entrepreneur, and this really did a good job. It is very immersive. The graphics of the locations help set the tone for each task.”

Student Participant

“So I’ve used about five different simulation games over the years, this is by far the easiest for me to get engaged in and where the students are actually experiencing the things we are teaching them.”

Professor Richard S. McPherson, University of Washington

“I am particularly interested in the decision making the learners will complete as well as the learners’ perception of their experiences with these signature case studies.”

Professor De De Gardner, Texas State University, College of Health Professions

“It really put us in a real-life situation where sometimes decisions are tough and unpredictable. This gave us a real-life experience and enabled us to understand that the decision-making process is complex, requires knowledge about many different aspects, and requires the courage to make a decision.”

Student Participant

P O P U L A R    T I T L E S

LEADERSHIP AND STRATEGIC THINKING FOR BUSINESS SCHOOLS

AIRLINE LEADERSHIP

Based on real-life events experienced by Alaska Airlines executives, one to five students will assume C-Suite roles and get a first-hand view of the challenges facing corporate executives.

HEALTHCARE STRATEGY

Designed for all students of healthcare professions, our Healthcare Strategy gamulation exposes you to the real challenges facing healthcare executives in today’s world.

ENTREPRENEUR CHALLENGE

Created for all business students, our Entrepreneurship gamulation takes you through the experience of starting a new company from scratch through the challenges of its survival and growth.

ACADEMIC GAMULATIONS IN HEALTH PROFESSIONS

AIDET PATIENT COMMUNICATION

This gamulation simulates students’ first interaction with a live patient. Using the A.I.D.E.T. model, students are faced with the most common challenges they have to to overcome as they become caregivers.

MALIGNANT PLEURAL EFFUSION

This interprofessional education product pairs a nurse and respiratory therapist giving care to a patient with lung cancer. It can be played from either role or as a 2 player game.

CRITICAL CARE SIMULATION

This product is a graduate level primer for Respiratory Care Therapy board certification. Students will be placed in real-life critical care clinical simulations and challenged to manage patient care.

TRAINING APPLICATIONS FOR HEALTHCARE EDUCATORS

COMPETENCY BASED EDUCATION

Commissioned by the State of Texas, this gamulation is for nurse educators and preceptors nurses. It allows faculty to practice CBE teaching and evaluation competencies without clinical impact.

PROUD TEEN

Commissioned by the Federal Department of Health and Human Services specifically for healthcare providers, this gamulation simulates providing care for a sexual and gender minority patient.

SCHOOL HEALTH

Commissioned by the Federal Health Resources and Services Administration, this gamulation contains the social work module and certificate of the Public Health Nursing gamulation.

CERTIFICATION IN HEALTH PROFESSIONS

PUBLIC HEALTH NURSING

Nursing Education, Practice, Quality and Retention (SET) product for those who wish to become accredited public health nurses. Complete all six modules and certificates to master all competencies.

RT BOARD EXAM

This gamulation simulates the Respiratory Therapist board exam measuring your strengths and weaknesses as you progress, while also adjusting its content based on your performance.

CAREERS FOR NEURODIVERSITY

This product is an employability primer for folks with neurodiversity. It simulates careers in areas of restaurant operations, hospitality, modern farming, event management and more.

CLINICAL APPLICATIONS FOR PATIENTS

HYPOGLYCEMIA

For clinical patients with type 2 diabetes. This gamulation challenges your ability to manage your condition. Participants receive a report at the conclusion and access to additional resources.

ADOLESCENT HEALTH

Activate Teen simulates a clinical visit where an adolescent youth may choose a practitioner and then explore a series of topics related to sexual health in a safe and private environment.

DIETARY MANAGEMENT

A gamified approach to planning and understanding your diet. This product is currently in development and is epxected to launch before the end of the year. Look for an announcement soon.

CONTACT

REDMER PRODUCTIONS LLC

9900 Spectrum Drive
Austin, TX  78717, USA
+1 (866) 733-6378

info@redmeru.com

REDMERU HONG KONG LTD

No. 78-84 Wang Lung Street, Tsuen Wan NT Hong Kong

info@redmeru.com

REDMERU SINGAPORE LTD

128 Tanjong Pagar Road

Singapore 088535

info@redmeru.com

REDMERU AUSTRALIA LLC

48 Beechwood Parade Cherrybrook, NSW 2126, Australia

info@redmeru.com

REDMER PRODUCTIONS PHILIPPINES LLC

Majorca Tower, Circulo Verde, Quezon City, Philippines 1110

info@redmeru.com

We do not accept solicitations at this address